This is the full map of Arlennis:
CITIES (IN ALPHABETICAL ORDER)
Arlis – Capital of Arlennis and High magistrate city, twinned with Mazar. Situated in the centre of the country, bisected by the river Mendra. The city is very large, with an old wall covering the inner city and an outer wall of recent construction which encompasses the additional suburbs that grew outside the inner city. The architecture is grand but far from uniform, encompassing influences from all over Arlennis. The inhabitants are very aware that their city is the centre of everything, and can often be somewhat superior and aloof because of it. Arlis does not produce anything specific itself, but it is the centre of all trade routes and does not want for anything. The royal palace is situated in Arlis, but city matters are overseen by the elven House Ni’solen. Their colours are blue on rose, and their crest is a coin purse.
Chenzis – Low magistrate city, twinned with Maniaris. As the westernmost of all the cities in Arlennis it is remote and difficult to reach, and lies on the borders of the impenetrable western jungle. Chenzis is the sole supplier of exotic fruits, which is distributed to the rest of Arlennis through Maniaris. Chenzis is ruled by the elven House Ti’henna. Their colours are green on black and their crest is a pineapple.
Danzar – High magistrate city, twinned with Innamar. Situated in the southern foothills of the Whitecap mountains, the city is hilly though not overly so, and entirely built from the local Danzarian sandstone. Like Tizar its climate is hot in summer and mild in winter, though it receives a little more rain than Tizar. Danzar produces the aforementioned sandstone, good vintage wines and silk. It also hosts the country’s largest silver mine. It is ruled by the elven House Si’denna. Their colours are green on grey and their crest is a crossed hammer and chisel.
Fahis – High magistrate city, twinned with Fennar. Situated at the coast, at the mouth of the river Mendra. The city is flat, swampy and prone to flooding. Houses are built of brick, with brightly painted shutters and overflowing flowerboxes at the windows. The roofs are often thatched with locally abundant swamp grasses. Its inhabitants are used to the whims of the water, be that the ocean or the river, and almost everyone is a proficient swimmer. Fahis supplies fish, pearls, herbs and medicines, and is the poorest of the High magistrate cities. It is ruled by the elven House Fa’henna. Their colours are light blue on white and their crest is a fish.
Fennar – Low magistrate city, twinned with Fahis. Situated on the vast eastern plains. The city is flat but pretty, with an architecture similar to that of Fahis and many wide, tree-lined avenues. Summers are hot and humid, winters mild and wet. Fennar supplies many kinds of grain, often in competition with Kovis. It is ruled by the elven House Si’sharen. Their colours are lilac on grey and their crest is an ear of corn.
Innamar – Low magistrate city, twinned with Danzar. Situated in the south, on the river Lidra. The climate is particularly favourable for orchards of all descriptions, and Innamar produces many alcoholic drinks based on fruit other than grapes. It is ruled by the elven House Ti’shenna. Their colours are purple on black and their crest is an apple.
Innis – Low magistrate city, twinned with Nennomar. Situated between the Basalt Wastes to the east and the northern pine forest to the west. The city is flat and windy, with stark, unornamented architecture. The climate is harsh and cold in winter, cool and wet in summer. Its inhabitants are hardy and stoic, often with an inherent stubborn streak. Innis supplies mainly stone and wood and is a fairly poor city on the whole. It is ruled by the elven House So’venna. Their colours are dark green on white and their crest is a pine tree.
Kenizar – Low magistrate city, twinned with Tizar. Situated in the remote western forest, it is the poorest of the low magistrate cities, even poorer than Innis. Kenizar produces nothing but wood, though it is of good quality. All houses are built of wood, and many locals grow their own vegetables due to the expense of having it transported from elsewhere. Kenizar is ruled by the elven House Ni’zaren. Their colours are brown on blue, and their crest is an oak leaf.
Kovis – High magistrate city, twinned with Naylis. It is situated south of Fennar on the eastern plains, and on the river Nanna. Its climate and produce are very similar to Fennar, and the cities are often in competition with each other. Kovis also supplies wood, but only in small quantities, as its quality is not as good as the wood from Innis or Kenizar. It is ruled by the elven House Ma’kozen. Their colours are orange on brown, and their crest is a wheat sheaf.
Maniaris – High magistrate city, twinned with Chenzis. Situated in the foothills of the Whitecap mountain range. The city is steep, with tall houses and narrow streets, though they widen the further away from the mountains you go. Maniaris has many gem mines of both precious and semi-precious stones, with sapphires and amethysts being the most abundant. There are also marble quarries which supply unusual colours such as red and pink. Maniaris is ruled by the elven House Ni’chozen. Their colours are yellow on green and their crest is a stylised mountain.
Mazar – Low magistrate city, twinned with Arlis. Situated on the shores of Lake Mazar and home to the Academy of Magic. Its climate is mild and pleasant, and it is popular with Arlisian courtiers, many of whom have a secondary abode in the gently rolling landscape. Like Arlis, Mazar produces few goods by itself, but it profits from its proximity to the capital and the spending habits of the courtly aristocracy. It is ruled by the elven House Ma’zenna. Their colours are yellow on white and their crest is a stylised flame.
Naylis – Low magistrate city, twinned with Kovis. Like Maniaris it is situated in the foothills of the Whitecap mountain range, but as it is further south its climate is milder. Naylis has no quarries, only gem mines, but it is the main supplier of diamonds and rubies, though many other gems are found as well. Houses are tall, streets are steep, and although there is some farming on the outskirts, no one keeps any livestock due to the proximity of the Dragon Peaks, as it would be folly to invite raiding dragons. Naylis is ruled by the elven House So’naren. Their colours are yellow on brown and their crest is a diamond.
Nennomar – High magistrate city, twinned with Innis. Situated between the Midland Hills to the west and vast grassy plains to the east. The city is sprawling, with wide streets and high-peaked houses. Trees have been planted with arrow-straight precision along the wider avenues, and in the often hot summers they offer pleasant shade. The inhabitants are easygoing and jovial, and are often good horse-riders. Nennomar supplies meat of all varieties, but especially beef, which comes from the vast herds of cattle that graze on the nearby plains. It also breeds good horses, though not as good as Danzarian steeds. Nennomar is ruled by the elven House So’nenna. Their colours are yellow on red and their crest is a bull’s head.
Tizar – High magistrate city, twinned with Kenizar. Situated a little below the foothills of the Dragon Peaks the city is still hilly, but south of it stretch vast grasslands all the way to the Great Southern Desert. Tizar has hot, dry summers and mild winters, and it produces the best wines in Arlennis, as well as the best horses. The city also has extensive olive groves and some silk production. It is ruled by the elven House Ti’zenna. Their colours are crimson on black, and their crest is a feather.
The list of products is by no means exhaustive, and just because one city is the main supplier of a particular item does not mean that other cities do not also produce it. There are also many smaller towns and villages scattered throughout the land; I have simply chosen not to add them to the map.